Overview: Underwater level design & VJ Loops for DJ "Midnight Shark"
▶ Client: Visionz
Software: Unreal Engine
Date: August 2023
I used a blueprint from Karim Aboushousha which allowed me to configure the environment, especially caustics and fog. The schools of fish were made with Niagara, which is the native particle system of Unreal Engine. I made a cloner to create the tunnel of sharks. The colorimetry of images was a big challenge as it was hard to get a realistic and not too satured look. 

I made 4 scenes in total:  
  ▷ Shipwreck 
  ▷ Temple ruins
  ▷ Underwater canyon
  ▷ Abyss
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