Overview: First attempt at rigging on Blender (modeling, texturing, rigging, animation)
Project's origin: School project (ICAN)
Software: Blender
Date: November 2022

► A FIRST ATTEMPT AT RIGGING
The instruction was to model a robot in 3D and rig it according to its anatomy and in such a way as to make it as practical as possible so that it would be suitable for the work of an animator. I made a 10-second short film where the robot interacts with an object (here a katana) and added sound to the film so it seems more immersive.
All the steps (modeling, texturing, rigging, animating) were made on Blender, and the final render of the video was made on After Effects. 

► A WARRIOR ROBOT
I wanted to make a robot based on a fallen knight. His design is mainly inspired by Artorias from the video game "Dark Souls" with his atrophied arm and sword. He falls and walks slowly to the sword, then slashes the screen.

Concept art imagined by a friend

◄ SCREENSHOTS
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